Google Supports Three Venice XR Projects With AI Interaction and 3D Conversion

Two Venice entries place Gemini-powered exchanges inside the audience experience, while a third applies Google’s 2D-to-3D spatial technology to a thriller teaser.

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Google Supports Three Venice XR Projects With AI Interaction and 3D Conversion
Google Supports Three Venice XR Projects With AI Interaction and 3D Conversion

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Google is bringing three very different extended-reality projects to the Venice International Film Festival, and the contrast is the point. Two put Gemini-powered interaction inside the story. The third uses Google technology to change how a video is seen in space. All three are designed for Android XR, with support from Google’s 100 ZEROS team. NEVATARS, a mixed-reality animated short by Andy Serkis, includes Gemini conversations and interactive moments built around the idea of embracing a creative voice. In Galápagos: The Last Eden, viewers can interact with a Gemini-powered digital Charles Darwin, while Margot Robbie narrates the experience. Both are XR-glasses installations in Venice Immersive’s competition, so the audience is not just watching; it is part of the exchange. Sedona takes a different route. The psychological-thriller teaser, from Asylm Studios, uses Google’s two-dimensional-to-three-dimensional XR auto-spatialization technology to add depth and reshape the presentation, rather than putting a conversational character on screen. It is available on YouTube. The broader showcase is substantial: Venice Immersive’s 2026 selection includes 68 projects from 26 countries. That gives Google a focused way to demonstrate AI as an in-story participant and as a presentation layer, without claiming that either approach is universally better. The key constraint is that these are festival projects for Android XR; the story does not establish wider availability or a launch timeline.

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3 key points

Google is using the 83rd Venice International Film Festival to showcase three Android XR projects with distinct AI roles. NEVATARS and Galápagos: The Last Eden embed Gemini-powered dialogue and interactive characters, while Asylm Studios’ Sedona applies Google’s 2D-to-3D XR auto-spatialization to a thriller teaser available on YouTube. The lineup gives creators and platform watchers a concrete comparison between AI...

  1. 01

    NEVATARS features Gemini conversations and interactive moments in Andy Serkis’s mixed-reality animated short.

  2. 02

    Galápagos lets viewers interact with a Gemini-powered digital Charles Darwin; Margot Robbie narrates the experience.

  3. 03

    Sedona uses 2D-to-3D XR auto-spatialization instead of conversational AI and is available on YouTube.

Google’s 100 ZEROS team supported three extended-reality projects premiering during the 83rd Venice International Film Festival. The lineup places Gemini-powered interaction inside two experiences and applies Google’s spatial technology to a third, with all three designed for Android XR.

Google says the projects use a mix of Gemini conversational AI, Vertex AI, spatial film and 3D stereoscopic depth. Its stated goal is to expand the canvas of storytelling while keeping human creativity at the center. The works do not use those tools in the same way: two make conversation part of the experience, while Sedona is presented as a spatialized video teaser.

Two stories make the audience part of the exchange

The audience-facing approach appears in NEVATARS and Galápagos: The Last Eden. Both are listed in Venice Immersive’s competition as XR-glasses installations, placing them among the festival program’s works for immersive arts and media.

  • NEVATARS is a mixed-reality animated short by Andy Serkis. Its Gemini-powered conversations and interactive moments support a story about embracing a creative voice.
  • Galápagos: The Last Eden is an immersive XR journey narrated by Margot Robbie. Viewers can interact with a Gemini-powered digital Charles Darwin.

Sedona applies depth to a thriller teaser

Sedona, by Asylm Studios, is a psychological-thriller teaser that uses Google’s 2D-to-3D XR auto-spatialization technology. Rather than describing Gemini conversations or a digital character, Google identifies its role here as changing the teaser’s spatial presentation. The project is available on YouTube.

Sedona uses Google’s 2D-to-3D XR auto-spatialization technology. Video via blog.google.

A festival setting built for immersive work

Venice Immersive spans immersive videos, virtual and mixed reality, virtual worlds and installations. The 2026 selection includes 68 projects from 26 countries. Within that setting, Google’s three supported works offer a compact demonstration of different roles for AI and spatial technology: direct audience interaction in two projects and depth-oriented presentation in another.

That distinction leaves a creative choice rather than a single template for AI filmmaking. Galápagos and NEVATARS make technology something viewers encounter within the work. Sedona shows Google applying its technology to how a story is presented. The lineup does not settle which approach serves a story best, but it puts both approaches before an audience built around immersive media.

Sources

  1. labiennale.orgBiennale Cinema 2026 | Venice Immersive selection and competition announced
  2. blog.googleThree Google supported projects premiere during the 83rd Venice International Film Festival.

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