Meshy adds text-prompt edits for selected parts of its AI-generated 3D models
The new tool targets revisions rather than full restarts. It works on supported Meshy-generated drafts, with geometry-only editing and a credit charge for each generation.
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The new tool targets revisions rather than full restarts. It works on supported Meshy-generated drafts, with geometry-only editing and a credit charge for each generation.
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Meshy launched Meshy Edit on October 16, 2026, giving creators a way to alter selected geometry in a generated 3D asset rather than regenerate the whole model or edit its mesh manually. Available to all registered users for 20 credits per generation, it creates a separate edited model while preserving the original; the release changes shape, not texture or color, and supports only certain Meshy-generated drafts. There is no API yet, with Meshy estimating developer access in early December 2026, so the feature remains a workspace tool for now.
Users select a region with Lasso or Brush, describe the change, and can attach up to five reference images of up to 20 MB each.
Editing supports high-poly drafts from Meshy 6 or Meshy 7.1, including Ultra 2K, but excludes Ultra 4K, low-poly, and externally uploaded models.
Separated, rigged, animated, or still-generating assets are unsupported; Meshy’s help center also lists textured models as unsupported.
A hat can come off a generated 3D character without asking the AI to rebuild everything else. That is the promise behind Meshy Edit, launched October 16, 2026. The feature lets users select a region and describe a change in plain language; Meshy says it preserves the rest of the model.
The feature runs on a new AI model built in-house. Meshy positions it as an alternative to regenerating an entire asset or changing its mesh—the structure defining its shape—by hand in software such as Blender. Its intended users include 3D-printing creators, game developers and character artists.
Editing starts from a generated draft in the Meshy workspace. The Lasso tool selects through the model, capturing the front, sides and back of a part. The Brush tool refines selection edges on visible surfaces. Meshy says exact boundaries are unnecessary because the system refines them after submission. Without a selection, the instruction applies to the whole model.
The instruction can be as short as “remove the hat.” Users can also attach up to five reference images, each no larger than 20 MB. Meshy recommends simple shape descriptions, such as making a part thicker or rounder.
Meshy says an edit usually takes about a minute. Processing runs in the background, with a notification when it finishes. Each edit creates a new model and keeps the original. Results can be edited again, downloaded or sent to slicer software, which prepares models for 3D printing.
The feature supports high-poly drafts—models with detailed polygon meshes—generated with Meshy 6 or Meshy 7.1. Ultra 2K models are supported, but Ultra 4K, low-poly and externally uploaded models are not.
Meshy’s help center lists textured models as unsupported. Its launch announcement says those assets automatically switch to their untextured version for editing.
Meshy Edit is available to all registered users, not just Pro subscribers. Each generation costs 20 credits. Meshy’s help center says credits are automatically refunded if generation fails. A one-click retry reloads the previous selection and description.
For unsatisfactory results, Meshy suggests repeating the edit, widening the selection to include surrounding areas or making the shape description clearer. It says accessories attached to a body, such as hats and glasses, generally produce reliable results.
Developer access is still pending. Meshy’s help center says there is no Meshy Edit API yet and estimates availability in early December 2026.
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