Danijar Hafner Leaves DeepMind to Bring Dreamer AI to Humanoid Robots

Hafner’s new venture is testing whether agents that predict outcomes in simulated worlds can help robots handle physical settings they have not encountered before.

By 2 min read
Danijar Hafner Leaves DeepMind to Bring Dreamer AI to Humanoid Robots
Danijar Hafner Leaves DeepMind to Bring Dreamer AI to Humanoid Robots

Listen to this story

The audio brief

About 1:34
0:001:34
Read transcript
Danijar Hafner has left Google DeepMind to build a stealth startup around humanoid robots, and the company is already testing imported machines in a San Francisco office. The goal is ambitious but specific: give robots an internal simulation of the world, so they can predict what might happen before acting in a home or another unfamiliar setting. Hafner formed the company in fall 2025. It has not disclosed a product, customers, funding, or launch timeline. Its approach comes from model-based reinforcement learning. Instead of teaching a robot only through repeated physical trial and error, a world model tries to represent how an environment changes after an action. The agent can then practice possible outcomes in simulation and use that foresight when a real situation differs from its training. That idea has a track record in virtual environments. PlaNet let agents plan ahead, Dreamer 2 reached human-level performance on Atari 2600 games, and Dreamer 3 completed Minecraft’s Diamond challenge. Dreamer 4 went further, learning diamond mining from recorded gameplay without directly interacting with the game during training. Hafner’s DayDreamer project also showed robots responding to novel events, including being pushed over, without specific training for that incident. The harder test now is whether that simulated foresight transfers to physical spaces, objects, and disruptions that keep changing. The key constraint is simple: a robot may imagine consequences well in a model, but the real world has to behave closely enough for those predictions to help.

Story brief

3 key points

Danijar Hafner formed an unnamed stealth startup in fall 2025 after leaving Google DeepMind, applying his Dreamer research to humanoid robots. The company is testing whether world models can help machines predict outcomes and handle unfamiliar homes, objects, and disruptions without exhaustive physical training. Its San Francisco office already houses humanoids imported from China, but the startup has disclosed no...

  1. 01

    The startup was formed in fall 2025 and remains stealth, with no disclosed product, funding, customers, or launch timeline.

  2. 02

    Its physical test bed consists of humanoid robots imported from China at a San Francisco office.

  3. 03

    Dreamer 4 learned Minecraft diamond mining from recorded gameplay without direct game interaction during training.

Danijar Hafner, the researcher behind the Dreamer family of AI systems, has left Google DeepMind to form a stealth startup aimed at a harder setting than games: humanoid robots in unfamiliar physical environments. His bet is that robots can anticipate consequences inside a simulated world before taking an action in the real one.

Hafner formed the unnamed company in fall 2025. Its sparse San Francisco office contains humanoid robots imported from China, which he describes as the physical embodiment of work on agents that can navigate situations they did not encounter during training. The machines put a physical test bed at the center of a research program built to plan ahead.

The mechanism behind the bet

The technical foundation is model-based reinforcement learning. Rather than learning only through repeated physical attempts, an agent trains inside a world model—an AI system designed to emulate how an environment changes after an action. It can use those simulated experiences to predict possible outcomes and choose what to do next when it encounters something new.

Hafner’s approach is intended to reduce the real-world trial and error often used to train robots on complicated tasks. His stated rationale is straightforward: a household robot cannot be trained on every floor plan, furniture arrangement, or unexpected event it may meet. It would need to respond when a setting differs from its training experience.

A record in simulated worlds

Hafner established the method in virtual tasks. PlaNet enabled agents to plan actions ahead, while Dreamer 2 reached human-level performance on Atari 2600 games, according to MIT Technology Review. Dreamer 3 completed the Minecraft Diamond challenge, and Dreamer 4 learned diamond mining from recorded gameplay without directly interacting with the game during training.

He has also taken an earlier step into physical robotics. The DayDreamer project used the Dreamer algorithm to let robots operate in novel environments and react to new experiences, including being pushed over, without specific training for that event.

The harder physical test

The startup now shifts that work toward humanoid hardware and the less controlled environments Hafner has in mind. The central question is whether agents trained to imagine outcomes can stay useful when physical spaces, objects, and events differ from what they have previously encountered.

Sources

  1. technologyreview.comThis AI entrepreneur is developing agents that can plan ahead for the unexpected

Loading discussion...